![]() It’s all too easy to get lost in what the game has to offer, and it’s only going to get better as the community releases mods to further prolong your stay in the world of Torchlight II.Member of the Red Orchestra ("Rote Kapelle") The addition of multiplayer to the original formula may have been enough for some, but Runic Games took it further and made a sequel that is leagues beyond what the original tried to accomplish. Modifiers, such as the one that makes every enemy explode after death, keep things fresh time and time again.įans of the first game and ARPGs in general can find a lot to love in Torchlight II. And yes, there is enough variety in these maps to keep you entertained for hours. You can also access the Mapworks in NG+, in which you can buy maps for randomly generated dungeons - so no, you don’t have to do the same areas over and over again to reach level cap. You can choose to carry on with your character in New Game+, which allows you to restart your journey with your current level and gear, with the monsters’ base levels raised to 51. Thankfully finishing the main story isn’t the end of the game. It’s hard to really describe the rush of taking on and defeating these boss monsters on Elite mode with a party. The story bosses take things to the next level, with each fight feeling like you really are fighting a powerful being worthy of your fear and awe. ![]() Every dungeon has at least one true boss monster, and slaying even side quest bosses feels rewarding. The dungeons for both side and story quests all have their own flavor and are an adventure to explore and conquer. Though these large maps are really no more than a kill and loot-fest (with a few events here and there to keep things interesting), it is a blast to explore the expanses between dungeons. You may find yourself in one of these zones for more than an hour killing mobs, finding and defeating champion monsters, fishing, completing side quests, and seeking that ever-elusive golden key to open the map’s one and only giant golden chest. Huge randomly generated maps serve as hubs and exploration zones in between dungeons and towns. Pistols on a Berserker, a polearm on an Embermage - the game lets you do what you want, and usually you can make it work. I made a Berserker built around Tundra skills (and stacking focus) because it was funny, and you will probably find yourself doing impractical builds just because it’s possible to do so. ![]() I speak so much about the characters because they are unique, they are flexible, and they are something you are going to find yourself playing around with and tweaking throughout your time with the game just because you can. You won’t be able to clear a room as quickly with an Outlander as you would with an Embermage, but you can expect to be able to get out of sticky situations quickly. The Outlander is the most mobile class in Torchlight II, with more snares, slows, and jukes than. ![]() The Embermage lacks the summoning (Lore) skill tree that made the Alchemist from the first game a fan favorite, but instead comes with a wealth of AOE CC and burst damage in the form of fire, ice, or lightning skills. The Embermage and Outlander are both more squishy than their melee counterparts, but they have the range to survive stressful encounters. ![]()
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